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- From: Daniel Duque <>
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- Subject: [cgal-discuss] Neighbour-rich triangulations
- Date: Fri, 03 May 2013 22:14:38 +0200
Hello everyone,
I have found that for some applications it is desirable to have a triangulation
in which each node has "many" neighbours. I understand that for a random
triangulation the mean number of neighbours is fixed to be about 6 from
topological reasons. In my case, 5 is already "many", so in principle it seems feasible
to start from a given triangulation (Delaunay, for example), look for low-neighbour
nodes, and flip adjacent triangles to increase their neighbour counts. Of course, this
would have to be recursively done, since other nodes might be affected by this
flipping. A bit like the "Delaunay restore" algorithm I have seen somewhere.
My general question is whether anyone knowns about these sort of triangulations,
and how feasible my idea is. I am afraid this turns out to be a hard problem, as e.g.
the minimum-weight triangulation.
Thanks you. Best regards,
Daniel
- [cgal-discuss] Neighbour-rich triangulations, Daniel Duque, 05/03/2013
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