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Re: [cgal-discuss] How to format my images in order to use 3D Surface Mesh Generation
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- From: Giles Bathgate <>
- To:
- Subject: Re: [cgal-discuss] How to format my images in order to use 3D Surface Mesh Generation
- Date: Thu, 17 Apr 2014 21:23:49 +0100
I just posted a similar question to the mailing list.
I did find this if it helps: https://github.com/cgogn/CGoGN/blob/master/ThirdParty/Zinri/Zinrimage.h
Although what I would like is some examples where I can just mesh a std::list of CGAL::Point_3
Regards,
Giles
On 17 April 2014 20:55, Xiaoxiong Xing <> wrote:
Dear CGAL users,I have difficulty in using 3D Surface Mesh Generation. What I have is a set of binary images that is a mask of a porosity in an alloy. The user manual says that the 3D Surface Mesh Generation algorithm can work with 3D gray-level images, therefore I thought there was a way to send my images to the algorithm.I looked at the source code located at \examples\Surface_mesher and found that it reads an image name "skull_2.9.inr". How can I struct my images in order to be able to work with this algorithm?Thanks in advance.Sincerely,Xiaoxiong
- [cgal-discuss] How to format my images in order to use 3D Surface Mesh Generation, Xiaoxiong Xing, 04/17/2014
- Re: [cgal-discuss] How to format my images in order to use 3D Surface Mesh Generation, Giles Bathgate, 04/17/2014
- Re: [cgal-discuss] How to format my images in order to use 3D Surface Mesh Generation, Xiaoxiong Xing, 04/21/2014
- Re: [cgal-discuss] How to format my images in order to use 3D Surface Mesh Generation, Giles Bathgate, 04/21/2014
- Re: [cgal-discuss] How to format my images in order to use 3D Surface Mesh Generation, Xiaoxiong Xing, 04/22/2014
- Re: [cgal-discuss] How to format my images in order to use 3D Surface Mesh Generation, Giles Bathgate, 04/21/2014
- Re: [cgal-discuss] How to format my images in order to use 3D Surface Mesh Generation, Xiaoxiong Xing, 04/21/2014
- Re: [cgal-discuss] How to format my images in order to use 3D Surface Mesh Generation, Giles Bathgate, 04/17/2014
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