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Re: [cgal-discuss] Fwd: Make bad triangle mesh into nice Polyhedron


Chronological Thread 
  • From: "Sebastien Loriot (GeometryFactory)" <>
  • To:
  • Subject: Re: [cgal-discuss] Fwd: Make bad triangle mesh into nice Polyhedron
  • Date: Wed, 10 Sep 2014 07:24:28 +0200
  • Organization: GeometryFactory

On 09/08/2014 03:02 PM, Per Zetterlund wrote:
You mean like poisson reconstruction? That is not what I'm after.
I need a way to eliminate the non-manifold edges and vertices
(without affecting the overall mesh).


Have a look into the file CGAL/orient_polygon_soup.h that is able to orient manifold polygon soups.
If you have non-manifold edges, you can modify the code to not stop
and create a new component for example.

Sebastien.


/Per


On Tue, Aug 26, 2014 at 7:50 PM, Zohar
<>
wrote:

Surface reconstruction.



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