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- From: "Sebastien Loriot (GeometryFactory)" <>
- To:
- Subject: Re: [cgal-discuss] Fwd: Make bad triangle mesh into nice Polyhedron
- Date: Wed, 10 Sep 2014 07:24:28 +0200
- Organization: GeometryFactory
On 09/08/2014 03:02 PM, Per Zetterlund wrote:
You mean like poisson reconstruction? That is not what I'm after.
I need a way to eliminate the non-manifold edges and vertices
(without affecting the overall mesh).
Have a look into the file CGAL/orient_polygon_soup.h that is able to orient manifold polygon soups.
If you have non-manifold edges, you can modify the code to not stop
and create a new component for example.
Sebastien.
/Per
On Tue, Aug 26, 2014 at 7:50 PM, Zohar
<>
wrote:
Surface reconstruction.
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- Re: [cgal-discuss] Fwd: Make bad triangle mesh into nice Polyhedron, Per Zetterlund, 09/08/2014
- Re: [cgal-discuss] Fwd: Make bad triangle mesh into nice Polyhedron, Sebastien Loriot (GeometryFactory), 09/10/2014
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