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Re: [cgal-discuss] Problem with loading .off files in Polyhedron demo


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  • From: "Sebastien Loriot (GeometryFactory)" <>
  • To:
  • Subject: Re: [cgal-discuss] Problem with loading .off files in Polyhedron demo
  • Date: Thu, 08 Oct 2015 14:39:35 +0200
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  • Organization: GeometryFactory

On 10/08/2015 02:19 PM, LTH wrote:
Thanks for your quick reply. Here is what I get in the console window:

Enable scripts.
# Looking for plugins in directory
"E:/Libraries/CGAL/build/demo/Polyhedron/Release"...
### Loading " polyhedron_slicer_plugin.dll "... success
### Loading " polyhedron_stitching_plugin.dll "... success
Succesfully loaded shader func 'VisibilityVP' in file 'Raycasting.glsl'
Succesfully loaded shader func 'VisibilityFP' in file 'Raycasting.glsl'
Succesfully loaded shader func 'AttributeVP' in file 'Raycasting.glsl'
Succesfully loaded shader func 'AttributeFP' in file 'Raycasting.glsl'
Succesfully loaded shader func 'Finalization' in file 'Finalization.glsl'
QWindowsNativeFileDialogBase::shellItem:
SHCreateItemFromParsingName(file:Release)) failed (No such file or
directory)



-----
Best and Regards.
LTH.
--
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Sent from the cgal-discuss mailing list archive at Nabble.com.

you must compile off_plugin if you want to load off files.

Sebastien.



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