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- From: Olivier Devillers <>
- To:
- Subject: Re: [cgal-discuss] Snap vertices in Nef_3 to integer coordinates
- Date: Fri, 9 Oct 2015 16:14:42 +0200
Le 08/10/15 22:32, Robert W. Johnstone a écrit :
Hello Everyone,The only work I know on the topic is by Fortune (a bit unpractical)
I understand that there will likely be an impact on robustness, but I would like to know if there is a way to snap the coordinates of a Nef_3 to integer coordinates.
The program will create the union of many polyhedra, which I'm planning to do with an exact kernel to avoid issues, and then post-process the resulting polyhedron to snap the vertices. Are there any suggestions to how this could be done efficiently?
You can round n triangles (possibly intersecting)
to O(n^4) non-intersecting triangles with endpoints on a grid of step 1/n and preserving relative positions
with displacement less than 1.
- [cgal-discuss] Snap vertices in Nef_3 to integer coordinates, Robert W. Johnstone, 10/08/2015
- Re: [cgal-discuss] Snap vertices in Nef_3 to integer coordinates, Sebastien Loriot (GeometryFactory), 10/09/2015
- Re: [cgal-discuss] Snap vertices in Nef_3 to integer coordinates, Olivier Devillers, 10/09/2015
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