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Re: [cgal-discuss] Get the texture coordinates after intersection--nef_polyhedron


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  • From: Environment <>
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  • Subject: Re: [cgal-discuss] Get the texture coordinates after intersection--nef_polyhedron
  • Date: Tue, 14 May 2019 02:09:49 -0500 (CDT)
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Hi Sebastien:
i find your reply there and i meet the same question as this. i wonder if
there is any way that i can get the intersection of two mesh M1 and M2,
among which M1 is sef-intersection an not closed, M2 is a simple mesh.
i have tried many ways. as servicebbs metioned, i use "3D boolean operations
on nef polyhedra" but the mesh have to be closed. then i use the
"Polygon_mesh_processing" to do the clip, but the mesh cannot be
self-intersection. so i want to know if there is any way in cgal that can
deal with the mesh that is unclosed and sef-intersection when wie do the
intersection.
thank you very much!



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  • Re: [cgal-discuss] Get the texture coordinates after intersection--nef_polyhedron, Environment, 05/14/2019

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