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Re: [cgal-discuss] 3d mesh outwards offsetting


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  • From: Alexandre Severino <>
  • To:
  • Subject: Re: [cgal-discuss] 3d mesh outwards offsetting
  • Date: Tue, 24 Sep 2019 15:20:56 -0300
  • Authentication-results: mail2-smtp-roc.national.inria.fr; spf=None ; spf=Pass ; spf=None
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Just to complement:

My input is a water-tight 120,000 vertices mesh.

On Tue, Sep 24, 2019 at 2:41 PM Alexandre Severino <> wrote:
I have tried that plugin.

Problem is it takes over 2 minutes in Release in order to at least maintain the vertices resolution (I don't care about feature loss).

What am I missing?

On Fri, Sep 20, 2019 at 5:24 AM Sebastien Loriot (GeometryFactory) <> wrote:
There is a plugin in the Polyhedron demo that allows you to mesh the
offset surface of a given input mesh. The quality of the result depends
on the input criteria. It will generate a non-self-intersecting surface
but sharp feature that should be in the output mesh will not be present.

It handle positive and negative offsets.

The code of the plugin is here:
https://github.com/CGAL/cgal/blob/master/Polyhedron/demo/Polyhedron/Plugins/Surface_mesh/Offset_meshing_plugin.cpp

Sebastien.

On 9/12/19 2:20 PM, aseverino wrote:
> Hello. I've been playing around with CGAL for just over a year now and
> recently I came across the need of creating an offset of a Surface_mesh.
> Couldn't find anything conclusive in the CGAL documentation.
>
> My problem is simple. My only concern is the concave vertices that shall not
> self-intersect. Sharp features being rounded or even entirely lost is
> actually a desired result, but not required.
>
> Any thoughts?
>
>
>
> --
> Sent from: http://cgal-discuss.949826.n4.nabble.com/
>

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--
Alexandre A. Severino
Systems Developer and Analyst
+55 11 99994-9148

Si quieres cambio verdadero, pues camina distinto!


--
Alexandre A. Severino
Systems Developer and Analyst
+55 11 99994-9148

Si quieres cambio verdadero, pues camina distinto!



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