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[Coq-Club] compilation of coq on PS3 (was Re: compilation of coq svn on mac)


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  • From: Mike Hogan <MikeHogan62 AT gmail.com>
  • To: coq-club AT pauillac.inria.fr
  • Subject: [Coq-Club] compilation of coq on PS3 (was Re: compilation of coq svn on mac)
  • Date: Sun, 18 Nov 2007 21:40:52 -0800 (PST)
  • List-archive: <http://pauillac.inria.fr/pipermail/coq-club/>

I am having a similar problem building coq for the Playstation 3 (Cell BE
processor, ppc compatible, running Yellow Dog Linux 5.0.2)

OCAMLC4   parsing/g_constr.ml4
Testing parsing/grammar.cma
/bin/sh: ocamlopt: command not found
make: *** [parsing/grammar.cma] Error 127

- have ocaml-3.10.0
- set best_compiler=byte
- have not made the various camlp5 changes to the build files (hoping to get
away w/o this, although I do have caml5p available)

in my case, it seems like the basic problem is the attempt to invoke
ocamlopt (not available on my system), in apparent contradiction to the
hardwired "best_compiler=byte" option.


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