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Re: [Coq-Club] compilation of coq on PS3 (was Re: compilation of coq svn on mac)


chronological Thread 
  • From: Mike Hogan <MikeHogan62 AT gmail.com>
  • To: coq-club AT pauillac.inria.fr
  • Subject: Re: [Coq-Club] compilation of coq on PS3 (was Re: compilation of coq svn on mac)
  • Date: Sun, 18 Nov 2007 22:40:42 -0800 (PST)
  • List-archive: <http://pauillac.inria.fr/pipermail/coq-club/>

copying \usr\local\bin\ocamlc.opt to ocamlopt seems to get around the problem
... might even let me build using "best_compiler=opt" ...


Mike Hogan wrote:
> 
> I am having a similar problem building coq for the Playstation 3 (Cell BE
> processor, ppc compatible, running Yellow Dog Linux 5.0.2)
> 
> OCAMLC4   parsing/g_constr.ml4
> Testing parsing/grammar.cma
> /bin/sh: ocamlopt: command not found
> make: *** [parsing/grammar.cma] Error 127
> 
> - have ocaml-3.10.0
> - set best_compiler=byte
> - have not made the various camlp5 changes to the build files (hoping to
> get away w/o this, although I do have caml5p available)
> 
> in my case, it seems like the basic problem is the attempt to invoke
> ocamlopt (not available on my system), in apparent contradiction to the
> hardwired "best_compiler=byte" option.
> 
> 
> 

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