Subject: CGAL users discussion list
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- From: Peter Hachenberger <>
- To:
- Subject: Re: [cgal-discuss] GMP binaries for Visual Studio ?
- Date: Mon, 04 Dec 2006 17:25:57 +0100
Hi Fred,
> I managed to have something working with Cartesian<Gmpq> under Linux but it
> is
> dead slow ( I am doing solid intersections inside a 3D rendering loop ).
> Would
> it be faster with Homogenous<Gmpz> ? Cartesian<Gmpz> doesn't work because
> to_double() returns only the integral part of numbers.
Yes, Homogeneous<Gmpz> is much faster. Also try Homogeneous<mpz_class>.
But be careful; with a homogeneous kernel your input files must have
integer coordinates. These problems will hopefully be gone in the next
CGAL Version. Then floating point filtering will be effective with
Nef_polyhedron_3. This means that the fastest Kernel will be a Cartesian
kernel and it will be much faster.
Do you do a single intersection per loop cycle?
Peter
- GMP binaries for Visual Studio ?, Frederic Bouvier, 12/02/2006
- Re: [cgal-discuss] GMP binaries for Visual Studio ?, Andreas Fabri, 12/03/2006
- Re: [cgal-discuss] GMP binaries for Visual Studio ?, Frederic Bouvier, 12/04/2006
- Re: [cgal-discuss] GMP binaries for Visual Studio ?, Peter Hachenberger, 12/04/2006
- Re: [cgal-discuss] GMP binaries for Visual Studio ?, Frederic Bouvier, 12/04/2006
- Re: [cgal-discuss] GMP binaries for Visual Studio ?, Peter Hachenberger, 12/04/2006
- Re: [cgal-discuss] GMP binaries for Visual Studio ?, Frederic Bouvier, 12/04/2006
- Re: [cgal-discuss] GMP binaries for Visual Studio ?, Andreas Fabri, 12/03/2006
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