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Re: [cgal-discuss] Render a Polyhedron_3 using OpenGL vertex arrays


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  • From: Laurent Rineau <>
  • To:
  • Subject: Re: [cgal-discuss] Render a Polyhedron_3 using OpenGL vertex arrays
  • Date: Wed, 7 Nov 2007 10:03:15 +0100
  • Organization: Inria, Sophia Antipolis, FRANCE

On Wednesday 07 November 2007 09:11:58 Andreas Fabri wrote:
> I would be glad to get your feedback once it works.

I have a question on the same topic. Using Polyhedron_3, does anyone know how
to use vertex buffer array (I personnaly use a copy of the vertices
coordinates for now) and nevertheless define a normal per triangle (and not
per vertex)?

--
Laurent Rineau
INRIA - Sophia Antipolis
BP 93, 2004 Route des Lucioles
06902 Sophia Antipolis Cedex FRANCE
Tel: +33 4 92 38 78 62 (Fax: +33.4.97.15.53.95)




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