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Re: [cgal-discuss] Raytracing


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  • From: "Bo Schwarzstein" <>
  • To: <>
  • Subject: Re: [cgal-discuss] Raytracing
  • Date: Fri, 9 Nov 2007 23:40:48 +0800

Hi Kuan
   if we want to do intersection, I think the best ways are only 2, one is highly SIMD code, or GPGPU stream compution. I am working for the second method, the result is much faster than CPU's one core.
 
Thanks
----- Original Message -----
From:
To:
Sent: Thursday, November 08, 2007 10:35 PM
Subject: [cgal-discuss] Raytracing

Hi all,
Is there any choice in CGAL for doing ray tracing easier?
I mean, be efficient to test intersect of a ray with a huge number of triangles?
best regards
Kuan



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