Subject: CGAL users discussion list
List archive
- From: Pierre Alliez <>
- To:
- Subject: Re: [cgal-discuss] Raytracing
- Date: Mon, 12 Nov 2007 10:26:31 +0100
hi,
We have the same type of issue - could you develop more on your current implementation (if you have?) based on CPU and not GPU?
we plan to experiment with geometric hashing later this year, and we already have an octree-based implementation (slow).
thank you,
Pierre
Bo Schwarzstein a écrit :
Hi Kuan
if we want to do intersection, I think the best ways are only 2, one is highly SIMD code, or GPGPU stream compution. I am working for the second method, the result is much faster than CPU's one core.
Thanks
----- Original Message -----
*From:* Kuan
<mailto:>
*To:*
<mailto:>
*Sent:* Thursday, November 08, 2007 10:35 PM
*Subject:* [cgal-discuss] Raytracing
Hi all,
Is there any choice in CGAL for doing ray tracing easier?
I mean, be efficient to test intersect of a ray with a huge number
of triangles?
best regards
Kuan
- Raytracing, Kuan, 11/08/2007
- Re: [cgal-discuss] Raytracing, Bo Schwarzstein, 11/09/2007
- Re: [cgal-discuss] Raytracing, Pierre Alliez, 11/12/2007
- Re: [cgal-discuss] Raytracing, Bo Schwarzstein, 11/09/2007
Archive powered by MHonArc 2.6.16.