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Intersection between 3D segments / rays and a triangle surface mesh


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  • From: Pierre Alliez <>
  • To:
  • Subject: Intersection between 3D segments / rays and a triangle surface mesh
  • Date: Mon, 26 Nov 2007 23:09:37 +0100

hi all,

I am sure that this question has already been discussed, but I would like to know if some of you had some experience recently about this issue:

I want to compute efficiently a 3D segment or ray with a (possibly large) surface triangle mesh.

We already have an octree-based implementation, but it is not fully satisfactory. I was advised to take a look at the OPCODE library (collision detection) and could see many others as well: ColDet, SOLID, RAPID, Swift++
PQP, etc.

Before digging more into these libs, did you already solve the same problem in for your applications? which lib do you recommend? any help would be much appreciate.

best regards,

pierre



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