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Re: [cgal-discuss] Intersection between 3D segments / rays and a triangle surface mesh


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  • From: "Wesley Smith" <>
  • To:
  • Subject: Re: [cgal-discuss] Intersection between 3D segments / rays and a triangle surface mesh
  • Date: Mon, 26 Nov 2007 21:25:25 -0600
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Open Dynamics Engine recently switched from OPCODE to GIMPACT which
apparently can handle concave collisions.

wes

On Nov 26, 2007 4:09 PM, Pierre Alliez
<>
wrote:
> hi all,
>
> I am sure that this question has already been discussed, but I would like to
> know if some of you had some experience recently about this issue:
>
> I want to compute efficiently a 3D segment or ray with a (possibly large)
> surface triangle mesh.
>
> We already have an octree-based implementation, but it is not fully
> satisfactory. I was advised to take a look at the OPCODE library (collision
> detection) and could see many others as well: ColDet, SOLID, RAPID, Swift++
> PQP, etc.
>
> Before digging more into these libs, did you already solve the same problem
> in
> for your applications? which lib do you recommend? any help would be much
> appreciate.
>
> best regards,
>
> pierre
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