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Re: [cgal-discuss] Intersection between 3D segments / rays and a triangle surface mesh
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- From: "Wesley Smith" <>
- To:
- Subject: Re: [cgal-discuss] Intersection between 3D segments / rays and a triangle surface mesh
- Date: Mon, 26 Nov 2007 21:25:25 -0600
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Open Dynamics Engine recently switched from OPCODE to GIMPACT which
apparently can handle concave collisions.
wes
On Nov 26, 2007 4:09 PM, Pierre Alliez
<>
wrote:
> hi all,
>
> I am sure that this question has already been discussed, but I would like to
> know if some of you had some experience recently about this issue:
>
> I want to compute efficiently a 3D segment or ray with a (possibly large)
> surface triangle mesh.
>
> We already have an octree-based implementation, but it is not fully
> satisfactory. I was advised to take a look at the OPCODE library (collision
> detection) and could see many others as well: ColDet, SOLID, RAPID, Swift++
> PQP, etc.
>
> Before digging more into these libs, did you already solve the same problem
> in
> for your applications? which lib do you recommend? any help would be much
> appreciate.
>
> best regards,
>
> pierre
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- Intersection between 3D segments / rays and a triangle surface mesh, Pierre Alliez, 11/26/2007
- Re: [cgal-discuss] Intersection between 3D segments / rays and a triangle surface mesh, Wesley Smith, 11/27/2007
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