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- From: "Bo Schwarzstein" <>
- To: <>
- Subject: Re: [cgal-discuss] Catmull Clark Subdivide
- Date: Wed, 30 Jul 2008 11:04:42 +0800
- Importance: Normal
Hi, thanks for your reply.
I foundt the MESH demo made by CGAL developers and
researchers, modifyed some code so it can be
compiled in VS2005.
I found that it can't reading the wavefront obj
file I exported from Maya 2008, I checked the ascii file but found no
problem. It always shows memory access error. I checked the source code, do not
know whether it was caused by my mesh - triangles and quads.
Because the polygon mesh maybe not perfect, owns
some self intersections, so I also want to know whether CGAL CC could handle
it.
Thanks !
From:
Sent: Wednesday, July 30, 2008 2:07 AM
To:
Subject: Re: [cgal-discuss] Catmull Clark
Subdivide The CGAL CC code takes a mesh and modifies it to a new mesh which corresponds to 1 step of CC subdivision. It does so uniformly. A certain version of the CC rules is used. The rapid evaluation code is based on pre-evaluated (in a texture map) basis functions which are composed (using texture scale/add) at runtime using the original coarsest level control points as weights. No meshes are produced. peter |
- [cgal-discuss] Catmull Clark Subdivide, Bo Schwarzstein, 07/29/2008
- Re: [cgal-discuss] Catmull Clark Subdivide, der <>, 07/29/2008
- Re: [cgal-discuss] Catmull Clark Subdivide, Bo Schwarzstein, 07/30/2008
- Re: [cgal-discuss] Catmull Clark Subdivide, Sebastian Marino, 07/30/2008
- Re: [cgal-discuss] Catmull Clark Subdivide, Bo Schwarzstein, 07/30/2008
- Re: [cgal-discuss] Catmull Clark Subdivide with TexCoord, Bo Schwarzstein, 07/30/2008
- Re: [cgal-discuss] Catmull Clark Subdivide, Sebastian Marino, 07/30/2008
- Re: [cgal-discuss] Catmull Clark Subdivide, Bo Schwarzstein, 07/30/2008
- Re: [cgal-discuss] Catmull Clark Subdivide, der <>, 07/29/2008
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