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Re: [cgal-discuss] Catmull Clark Subdivide


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  • From: "Sebastian Marino" <>
  • To:
  • Subject: Re: [cgal-discuss] Catmull Clark Subdivide
  • Date: Tue, 29 Jul 2008 20:17:42 -0700

Note that indexing for OBJ files begins at 1, not zero.  If you're having a memory error.

On Tue, Jul 29, 2008 at 8:04 PM, Bo Schwarzstein <> wrote:
Hi, thanks for your reply.
 
I foundt the MESH demo made by CGAL developers and researchers, modifyed some code so it can be compiled in VS2005.
 
I found that it can't reading the wavefront obj file I exported from Maya 2008, I checked the ascii file but found no problem. It always shows memory access error. I checked the source code, do not know whether it was caused by my mesh - triangles and quads.
 
Because the polygon mesh maybe not perfect, owns some self intersections, so I also want to know whether CGAL CC could handle it.
 
Thanks !
 

From:
Sent: Wednesday, July 30, 2008 2:07 AM
To:
Subject: Re: [cgal-discuss] Catmull Clark Subdivide

Bo Schwarzstein wrote:
    I want to know what's the different about Catmull Clark subdivide surface algorithm between the CGAL and the paper from CalTech named " Rapid Evaluation of Catmull-Clark Subdivision Surfaces", anybody could help me ?
The CGAL CC code takes a mesh and modifies it to a new mesh which corresponds to 1 step of CC subdivision. It does so uniformly. A certain version of the CC rules is used.

The rapid evaluation code is based on pre-evaluated (in a texture map) basis functions which are composed (using texture scale/add) at runtime using the original coarsest level control points as weights. No meshes are produced.

peter



--
Sebastian Marino
Chief Software Architect
Makani Power, Inc., Alameda, Ca.
www.makanipower.com
510.387.8077



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