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- From: "Bo Schwarzstein" <>
- To: <>
- Subject: Re: [cgal-discuss] Catmull Clark Subdivide with TexCoord
- Date: Wed, 30 Jul 2008 15:29:37 +0800
- Importance: Normal
Hi Sebastian, you are right, the bug is the index,
I have successfully subdivide the mesh, but I do want to know how to deal with
the texture cooridinates, anybody who can help me ? Thanks very
much.
From:
Sent: Wednesday, July 30, 2008 11:17 AM
To:
Subject: Re: [cgal-discuss] Catmull Clark
Subdivide Note that indexing for OBJ files begins at 1, not zero. If
you're having a memory error.
On Tue, Jul 29, 2008 at 8:04 PM, Bo Schwarzstein <>
wrote:
-- Sebastian Marino Chief Software Architect Makani Power, Inc., Alameda, Ca. www.makanipower.com 510.387.8077 |
- [cgal-discuss] Catmull Clark Subdivide, Bo Schwarzstein, 07/29/2008
- Re: [cgal-discuss] Catmull Clark Subdivide, der <>, 07/29/2008
- Re: [cgal-discuss] Catmull Clark Subdivide, Bo Schwarzstein, 07/30/2008
- Re: [cgal-discuss] Catmull Clark Subdivide, Sebastian Marino, 07/30/2008
- Re: [cgal-discuss] Catmull Clark Subdivide, Bo Schwarzstein, 07/30/2008
- Re: [cgal-discuss] Catmull Clark Subdivide with TexCoord, Bo Schwarzstein, 07/30/2008
- Re: [cgal-discuss] Catmull Clark Subdivide, Sebastian Marino, 07/30/2008
- Re: [cgal-discuss] Catmull Clark Subdivide, Bo Schwarzstein, 07/30/2008
- Re: [cgal-discuss] Catmull Clark Subdivide, der <>, 07/29/2008
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