Subject: CGAL users discussion list
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- From: "alex" <>
- To: <>
- Subject: Re: [cgal-discuss] 2D Boolean operation
- Date: Sat, 20 Jun 2009 08:44:44 +0530
Hi
>> You mention BSP tree - I googled a bit ,
it seem to be addressed against game development ? am I right
?
>> If you are planing to use cgal for game ? then I think you can drop that idear. No i am not trying to make game :) .. I am working
on 3D construction project from 2D images silhoutte.
How is your speed results ? Which kernel you had
used ?
|
- [cgal-discuss] 3D Triangulation / surface reconstruction, Jens K. Becker, 06/04/2009
- Re: [cgal-discuss] 3D Triangulation / surface reconstruction, Bo Zhou, 06/06/2009
- Re: [cgal-discuss] 3D Triangulation / surface reconstruction, alex, 06/06/2009
- Re: [cgal-discuss] 3D Triangulation / surface reconstruction, Jens K. Becker, 06/09/2009
- [cgal-discuss] 2D Boolean operation, alex, 06/18/2009
- Re: [cgal-discuss] 2D Boolean operation, Kim, 06/18/2009
- Re: [cgal-discuss] 2D Boolean operation, alex, 06/19/2009
- Re: [cgal-discuss] 2D Boolean operation, Kim, 06/19/2009
- Re: [cgal-discuss] 2D Boolean operation, alex, 06/20/2009
- Message not available
- Re: [cgal-discuss] 2D Boolean operation, Kim, 06/21/2009
- Re: [cgal-discuss] 2D Boolean operation, Kim, 06/19/2009
- Re: [cgal-discuss] 2D Boolean operation, alex, 06/19/2009
- Re: [cgal-discuss] 2D Boolean operation, Kim, 06/18/2009
- Re: [cgal-discuss] 3D Triangulation / surface reconstruction, alex, 06/06/2009
- Re: [cgal-discuss] 3D Triangulation / surface reconstruction, Bo Zhou, 06/06/2009
- Re: [cgal-discuss] 3D Triangulation / surface reconstruction, Jens K. Becker, 06/09/2009
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