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Re: [cgal-discuss] Re: modify weighted point


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  • From: Vitaliy <>
  • To:
  • Subject: Re: [cgal-discuss] Re: modify weighted point
  • Date: Wed, 19 Aug 2009 11:23:05 +0200
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Sebastien wrote: 
     Have you consider using the remove and insert functions to simulate the move?

All my points move each time step, so I think using insert/remove functions might be slowly then rebuilding triangulation from scratch.


On Wed, Aug 19, 2009 at 8:37 AM, Sebastien Loriot <> wrote:
Vitaliy wrote:
Could anybody tell me if it is possible or not?

Otherwise I have to implement it by my self...

goal is: updating regular triangulation (instead of doing rebuilding of it from scratch each time stap)
So I get regular triangulation and then, each time step (I consider moving points) I want to update it by doing flip of edge (in 2D) which is not fit to "in circle" criteria (which is considered about weight).

So, basically what I need from CGAL after I got my regular triangulation - is flip.
But I have to change coordinates of verteces (otherwise I didn't try yet but I am not sure that flip will process correct)

thank you
Vitaliy
Have you consider using the remove and insert functions to simulate the move?



On Mon, Aug 17, 2009 at 7:52 PM, Vitaliy < <mailto:>> wrote:

   Hello !

   I have regular triangulation and want to modify vertices in it
   (coordinates, weight).

   I tried to make new weighted point and assign it to my vertex
   handle with use operator "=" but it seems that this way doesn't work.

   But for Delaunay triangulation it works.

   Do you know how can I do it? (in order to maintain moving points)

   Thank you,

   Vitaliy






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