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Re: [cgal-discuss] Strange output from Delaunay triangulation


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  • From: Sybren A. Stüvel <>
  • To:
  • Subject: Re: [cgal-discuss] Strange output from Delaunay triangulation
  • Date: Fri, 25 Sep 2009 19:38:54 +0200

On Fri, Sep 25, 2009 at 07:20:14PM +0200, Laurent Rineau (GeometryFactory)
wrote:
> That is very nice that you attached your code. I have been repeating
> on this list how much that is important to get useful answers.

I've fixed problems just by preparing a minimal example for posting to
a mailing list ;-)

> The file output of CGAL triangulation is not documented. It is not
> intended to be used by users. However, that is not really a secret
> either: the source code is published.

I'm using it to import the file in Blender, an Open Source 3D package.
I've written a plugin in Python that reads the CGAL triangulation
output and generates a mesh for every cell.

> If you only want the finite cells of the triangulation, then just
> ignore the cells that have the vertex #0.

Once I did that the triangulation looks a lot better! I just
completely forgot about the infinite vertex.

Now I'll continue pimping my script so that the output looks just the
way I like it. Once that's done I'll publish it on my website under
the GPL.

Cheers,
--
Sybren A. Stüvel
http://stuvel.eu/

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