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Re: [cgal-discuss] Polyhedron rendering in OpenGL


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  • From: Pierre Alliez <>
  • To:
  • Subject: Re: [cgal-discuss] Polyhedron rendering in OpenGL
  • Date: Wed, 30 Sep 2009 14:52:06 +0200
  • Organization: INRIA

hi Gilles,

try something like


::glBegin(GL_TRIANGLES);
Facet_iterator f;
for(f = facets_begin();f != facets_end();f++)
gl_draw_facet(f);
::glEnd();

void gl_draw_facet(Facet_handle f)
{
// revolve around current face to get vertices
HF_circulator he = f->facet_begin();
do
{
const Point& p = he->vertex()->point();
::glVertex3d(p.x(),p.y(),p.z());
}
while(++he != f->facet_begin());
}




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