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[cgal-discuss] Polyhedron rendering in OpenGL


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  • Subject: [cgal-discuss] Polyhedron rendering in OpenGL
  • Date: Tue, 29 Sep 2009 20:55:05 +0200 (CEST)

Hello,

I'm a (very) beginner and I do need help (to start) !!!

I'm wondering how can get I from HDS (it's a Polyhedron) the proper vertex to
use afterwards
for rendering in OpenGL.

For example, I want to convert HDS into triplet of point (forming a triangle)

-> Can anybody helps ?

That you so much for this little "coup de pouce"


Gilles



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