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- From: Edoardo Milotti <>
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- Subject: [cgal-discuss] 3D triangulation with scattered points
- Date: Mon, 1 Mar 2010 14:27:19 +0100
in my application I triangulate large sets of randomly scattered points (in 3D), and I must keep track of all of them. Since insertion of the whole vector of points also shuffles them at random to avoid degeneracies, I cannot use this direct method, and I have to insert them one by one to keep the original order. Since in my case the points are in general position and I don't have to deal with degeneracies I would like to use the faster insertion of the whole vector: is there a way to disable the internal shuffling? Edoardo Milotti ---------------------------------------------------------------------------- Edoardo Milotti Address: Dipartimento di Fisica dell'Università di Trieste and I.N.F.N. - Sezione di Trieste Via Valerio, 2 I-34127 Trieste, Italy e-mail: phone: +39 040 558 3388 fax: +39 040 558 3350 http://www.ts.infn.it/~milotti/index.html ---------------------------------------------------------------------------- |
- [cgal-discuss] 3D triangulation with scattered points, Edoardo Milotti, 03/01/2010
- Re: [cgal-discuss] 3D triangulation with scattered points, Sebastien Loriot (GeometryFactory), 03/01/2010
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