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- From: Karl Gaize <>
- To:
- Subject: Re: [cgal-discuss] Dealing with Precision and Speed
- Date: Fri, 19 Mar 2010 15:11:34 +0000
this came in while I was writing my last reply, and it does look like I may
have to modify the algorithm to run correctly in the original 3d space.
I wrote it originally in 2d so that I could cut down on some rather complex queries and use point.x() < val instead of calculating distances from origins and comparing those, so I don't think it's impossible to do, just something I don't want to do given time constraints.
Karl
On 19/03/2010 14:59, Bernd Gaertner wrote:
Karl Gaize wrote:
I'm inherently working with constructed
geometry, as I have to do a couple of affine transformations to get
the geometry from its original 3d into the XY plane for my algorithm
to work.
You may need to develop a version of the algorithm that works in the
original space, or that applies the transformations only locally when
you need to decide/construct something. Or is this completely impossible
in your case?
Bernd.
- [cgal-discuss] Dealing with Precision and Speed, Vicomt, 03/19/2010
- Re: [cgal-discuss] Dealing with Precision and Speed, Ben Supnik, 03/19/2010
- Re: [cgal-discuss] Dealing with Precision and Speed, Karl Gaize, 03/19/2010
- Re: [cgal-discuss] Dealing with Precision and Speed, Andreas Fabri, 03/19/2010
- Re: [cgal-discuss] Dealing with Precision and Speed, Karl Gaize, 03/19/2010
- Re: [cgal-discuss] Dealing with Precision and Speed, Bernd Gaertner, 03/19/2010
- Re: [cgal-discuss] Dealing with Precision and Speed, Karl Gaize, 03/19/2010
- Re: [cgal-discuss] Dealing with Precision and Speed, Ben Supnik, 03/19/2010
- Re: [cgal-discuss] Dealing with Precision and Speed, Andreas Fabri, 03/19/2010
- Re: [cgal-discuss] Dealing with Precision and Speed, Karl Gaize, 03/19/2010
- Re: [cgal-discuss] Dealing with Precision and Speed, Ben Supnik, 03/19/2010
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