Subject: CGAL users discussion list
List archive
- From: Ben Supnik <>
- To:
- Subject: [cgal-discuss] Location of "thin" map faces
- Date: Thu, 19 Aug 2010 17:22:28 -0400
Hi Y'all,
I'm looking for the right term for an algorithm to determine the largest "width" of a polygon. Colloquially, I want to identify how "thin" a polygon is...in other words, I want to identify slivers and long thin winding polygons vs. large round areas.
Naively I think I could do an inset using a minkowski sum and if my resulting set is empty, I know that no point was "wider" than the 2x the diamater of the shape I used for convolution.
Are there metrics or algorithms that compute this kind of value more directly? If anyone has a search term for the type of computational geometry problem I'm looking at, a hint would be much appreciated.
cheers
Ben
--
Scenery Home Page: http://scenery.x-plane.com/
Scenery blog: http://xplanescenery.blogspot.com/
Plugin SDK: http://www.xsquawkbox.net/xpsdk/
X-Plane Wiki: http://wiki.x-plane.com/
Scenery mailing list:
Developer mailing list:
- [cgal-discuss] Location of "thin" map faces, Ben Supnik, 08/19/2010
- Re: [cgal-discuss] Location of "thin" map faces, Christian Brunschen, 08/19/2010
- Re: [cgal-discuss] Location of "thin" map faces, efif, 08/20/2010
Archive powered by MHonArc 2.6.16.