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- From: Rasmus Bach Nielsen <>
- To:
- Subject: Re: [cgal-discuss] Moving points in Mesh3
- Date: Wed, 05 Jan 2011 22:07:30 +0100
Is there a way to move the point in a C3t3-friendly way, or is there a way to reestablish the C3t3 on top of the modified triangulation?
Regards
Rasmus
On 05-01-2011 16:58, Laurent Rineau (GeometryFactory) wrote:
On Wednesday 05 January 2011 16:42:24 Sebastien Loriot (GeometryFactory)
wrote:
Note that the move function exits but is not documented forWhat is more, the current implementation of the move_point of
Regular_triangulation_3 (the triangulation type of C3t3), and thus it
may disappear. The precondition to use this function is that no vertices
get hidden at any time, meaning in particular no two points must become
identical.
Regular_triangulation_3 is just an erase followed by an insert of the new
point. That corrupts all cells attributes of the modified zone. And the C3t3
object uses cell attributes to store its data structure. It means that a
move_point corrupts the C3t3 in a neighborhood of the moved point.
- [cgal-discuss] Moving points in Mesh3, Rasmus Bach Nielsen, 01/05/2011
- Re: [cgal-discuss] Moving points in Mesh3, Sebastien Loriot (GeometryFactory), 01/05/2011
- Re: [cgal-discuss] Moving points in Mesh3, Rasmus Bach Nielsen, 01/05/2011
- Re: [cgal-discuss] Moving points in Mesh3, Sebastien Loriot (GeometryFactory), 01/05/2011
- Re: [cgal-discuss] Moving points in Mesh3, Rasmus Bach Nielsen, 01/05/2011
- Re: [cgal-discuss] Moving points in Mesh3, Laurent Rineau (GeometryFactory), 01/05/2011
- Re: [cgal-discuss] Moving points in Mesh3, Rasmus Bach Nielsen, 01/05/2011
- Re: [cgal-discuss] Moving points in Mesh3, Sebastien Loriot (GeometryFactory), 01/05/2011
- Re: [cgal-discuss] Moving points in Mesh3, Rasmus Bach Nielsen, 01/05/2011
- Re: [cgal-discuss] Moving points in Mesh3, Sebastien Loriot (GeometryFactory), 01/05/2011
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