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[cgal-discuss] efficient ray surface (set of triangles) collision detection


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  • From: Francois Berenger <>
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  • Subject: [cgal-discuss] efficient ray surface (set of triangles) collision detection
  • Date: Tue, 08 Mar 2011 09:57:31 +0900

Hello,

I have seen the AABB tree class but I was more
looking for something like a BSP tree.

Is there something like this in CGAL or is AABB
tree the best thing currently available to do
my ray tracing job?

Thanks,
F.



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