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[cgal-discuss] How should I implement my own surface simplification algorithm?


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  • From: freckles <>
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  • Subject: [cgal-discuss] How should I implement my own surface simplification algorithm?
  • Date: Tue, 31 Jan 2012 22:57:42 -0800 (PST)

Hi guys, I'm trying to implement my own decimation based on quadric error
metrics. However, I'm not sure how I should go about doing it. I'm thinking
I have to use the surface simplification classes and create my own cost and
placement policies.

But honestly I don't know where to start.

Hints anyone?



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