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- From: freckles <>
- To:
- Subject: [cgal-discuss] How should I implement my own surface simplification algorithm?
- Date: Tue, 31 Jan 2012 22:57:42 -0800 (PST)
Hi guys, I'm trying to implement my own decimation based on quadric error
metrics. However, I'm not sure how I should go about doing it. I'm thinking
I have to use the surface simplification classes and create my own cost and
placement policies.
But honestly I don't know where to start.
Hints anyone?
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- [cgal-discuss] How should I implement my own surface simplification algorithm?, freckles, 02/01/2012
- Re: [cgal-discuss] How should I implement my own surface simplification algorithm?, Sebastien Loriot (GeometryFactory), 02/01/2012
- [cgal-discuss] Re: How should I implement my own surface simplification algorithm?, freckles, 02/02/2012
- [cgal-discuss] Re: How should I implement my own surface simplification algorithm?, freckles, 02/02/2012
- Re: [cgal-discuss] Re: How should I implement my own surface simplification algorithm?, Sebastien Loriot (GeometryFactory), 02/02/2012
- Re: [cgal-discuss] How should I implement my own surface simplification algorithm?, Sebastien Loriot (GeometryFactory), 02/01/2012
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