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[cgal-discuss] Re: How should I implement my own surface simplification algorithm?
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- From: freckles <>
- To:
- Subject: [cgal-discuss] Re: How should I implement my own surface simplification algorithm?
- Date: Wed, 1 Feb 2012 18:29:06 -0800 (PST)
Thanks for the reply.
I've read those docs, and now I'm going through the Lindstrom_Turk
implementation code. But the concept I am struggling with is how the costs
for all the vertices are stored, after which the edges with the least cost
are selected and collapsed.
I know that internally a priority queue is used by the Edge_collapse class.
However the thing I can't figure out is, when CGAL tries to GetCost, will
the cost be re-calculated for that edge? What happens after the collapse of
a selected edge? Will the cost will be re-calculated for the edges involved
as well?
There must be something I'm missing, it all just seems so confusing.
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- [cgal-discuss] How should I implement my own surface simplification algorithm?, freckles, 02/01/2012
- Re: [cgal-discuss] How should I implement my own surface simplification algorithm?, Sebastien Loriot (GeometryFactory), 02/01/2012
- [cgal-discuss] Re: How should I implement my own surface simplification algorithm?, freckles, 02/02/2012
- [cgal-discuss] Re: How should I implement my own surface simplification algorithm?, freckles, 02/02/2012
- Re: [cgal-discuss] Re: How should I implement my own surface simplification algorithm?, Sebastien Loriot (GeometryFactory), 02/02/2012
- Re: [cgal-discuss] How should I implement my own surface simplification algorithm?, Sebastien Loriot (GeometryFactory), 02/01/2012
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