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Re: Re: [cgal-discuss] Question about I/O triangulation with Data


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  • From: Jonas Wallin <>
  • To:
  • Subject: Re: Re: [cgal-discuss] Question about I/O triangulation with Data
  • Date: Wed, 21 Mar 2012 20:00:42 +0100

Thanks for all help. '
Managed to get it working.
I hadn't understood that the operator << for triangulation where connected with << vertex.


mvh
Jonas Wallin

On Thu, Mar 15, 2012 at 12:30 PM, Laurent Rineau (GeometryFactory) <> wrote:
Le jeudi 15 mars 2012 12:22:00 Philipp Moeller a écrit :
> Jonas Wallin <> writes:
> > Hello,
> >
> > Yes I have look at those pages for 2D but a few things are unclear to me.
> > It says
> > "the indices of its vertices and the non combinatorial information (if
> > any)
> > in this face"
> > what I don't understand is what is the non combinatorial information?
>
> The points of the vertex, for example. (As far as I can see this is the
> only things that is currently written to the stream.)

As far as I know, the code uses Vertex::operator<< and Vertex::operator>>. If
the type Vertex is user-defined, those operator<< and >> could save and load
extra information.

--
Laurent Rineau, PhD
R&D Engineer at GeometryFactory           http://www.geometryfactory.com/
Release Manager of the CGAL Project       http://www.cgal.org/


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