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Re: [cgal-discuss] Re: where is QT_SCRIPT_LIB defined in ployhedron demo


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  • From: Randy Creasi <>
  • To:
  • Subject: Re: [cgal-discuss] Re: where is QT_SCRIPT_LIB defined in ployhedron demo
  • Date: Thu, 17 May 2012 10:45:40 -0400

If you're not used to using Qt, it can be confusing. Any file that has Q_OBJECT macro in class declaration should get MOC'ed by Qt's Meta Object Compiler. This the secret sauce that enables Qt's signals and slots and fancy introspection and dynamic properties. Anyhow, I have no experience with Qt Creator but with Visual Studio a trick I found is to comment out the Q_OBJECT macro, compile (you'll get some errors but that's ok) and then uncomment the Q_OBJECT macro and recompile. I've found this will jumpstart the MOC if it gets confused and isn't recognizing that it needs to moc a file.


On Thu, May 17, 2012 at 10:39 AM, Andreas Fabri <> wrote:

These files will be generated by the moc compiler of Qt.

andreas


On 17/05/2012 16:24, ayongwust_sjtu wrote:
Thank you, Laurent Rineau.

Another question is how can i get Scene_moc.cpp, Viewer_moc.cpp and
MainWindow_moc.cpp.
They are included in Polyheron_3.cpp.
But I can not find them under \demo\Polyhedron .

#ifndef USE_FORWARD_DECL
#  include "Scene.cpp"
#  include "Scene_item.cpp"
#  include "Scene_moc.cpp"
#  include "Viewer.cpp"
#  include "Viewer_moc.cpp"
#  include "MainWindow.cpp"
#  include "MainWindow_moc.cpp"
#endif


-----
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 Regards,
 Xianyong Liu
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