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Re: [cgal-discuss] Bug in Mesh Decimation?


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  • From: "Sebastien Loriot (GeometryFactory)" <>
  • To:
  • Subject: Re: [cgal-discuss] Bug in Mesh Decimation?
  • Date: Tue, 11 Feb 2014 18:32:16 +0100
  • Organization: GeometryFactory

On 02/11/2014 06:01 PM, jccosta wrote:
Hi Sebastien,

Thank you for the patch and I'm sorry for the late reply.
I tested your code and it seems to work ok (the boundary edges are preserved
and there aren't weird vertexes placements) but the final quality of the
decimation is not good.
It is not good because no constrained edge gets removed. So if your
have feature that are densely sampled you will have a lot of triangles
incident to them at the end.

Try the counting one for example.

Sebastien.

Maybe because of the new stop predicate you wrote. I tried to use your code
with a different stop predicate (based on a pre-defined number of final
edges) but it didn't work.

Best,

Jonathas.



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