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- From: "Sebastien Loriot (GeometryFactory)" <>
- To:
- Subject: Re: [cgal-discuss] Triangulated Surface Mesh Skeletonization GUI
- Date: Fri, 12 Dec 2014 10:21:23 +0100
- Organization: GeometryFactory
On 12/12/2014 10:08 AM, Giles Bathgate wrote:
This is a very interesting package. I notice that this is a so called
"Mean Curvature Flow skeleton" of a surface mesh. I am wondering if it
is possible to extract the straight skeleton of a Polyhedron, and do
the 3D equivalent of Straight Skeleton and Polygon Offsetting package
currently available for 2D.
You can apply it on a polyhedron but you will not get something similar
to the straight skeleton, thus it cannot be used for offsetting.
Sebastien
Regards,
Giles
- [cgal-discuss] Triangulated Surface Mesh Skeletonization GUI, atismer, 12/11/2014
- Re: [cgal-discuss] Triangulated Surface Mesh Skeletonization GUI, Sebastien Loriot (GeometryFactory), 12/12/2014
- Re: [cgal-discuss] Triangulated Surface Mesh Skeletonization GUI, Giles Bathgate, 12/12/2014
- Re: [cgal-discuss] Triangulated Surface Mesh Skeletonization GUI, Sebastien Loriot (GeometryFactory), 12/12/2014
- Re: [cgal-discuss] Triangulated Surface Mesh Skeletonization GUI, Giles Bathgate, 12/12/2014
- Re: [cgal-discuss] Triangulated Surface Mesh Skeletonization GUI, Sebastien Loriot (GeometryFactory), 12/12/2014
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