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Re: [cgal-discuss] Triangulated Surface Mesh Skeletonization GUI


Chronological Thread 
  • From: "Sebastien Loriot (GeometryFactory)" <>
  • To:
  • Subject: Re: [cgal-discuss] Triangulated Surface Mesh Skeletonization GUI
  • Date: Fri, 12 Dec 2014 10:21:23 +0100
  • Organization: GeometryFactory

On 12/12/2014 10:08 AM, Giles Bathgate wrote:
This is a very interesting package. I notice that this is a so called
"Mean Curvature Flow skeleton" of a surface mesh. I am wondering if it
is possible to extract the straight skeleton of a Polyhedron, and do
the 3D equivalent of Straight Skeleton and Polygon Offsetting package
currently available for 2D.

You can apply it on a polyhedron but you will not get something similar
to the straight skeleton, thus it cannot be used for offsetting.

Sebastien


Regards,
Giles





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