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- From: Tomil <>
- To:
- Subject: Re: [cgal-discuss] Create (almost) regural grid from random points
- Date: Thu, 14 Jan 2016 11:14:46 -0800 (PST)
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- Ironport-phdr: 9a23:0bJ90RdrSq2sQBWnFNSzqJBIlGMj4u6mDksu8pMizoh2WeGdxc65Zx7h7PlgxGXEQZ/co6odzbGG7eawCCdZu8zJmUtBWaIPfidNsd8RkQ0kDZzNImzAB9muURYHGt9fXkRu5XCxPBsdMs//Y1rPvi/6tmZKSV3BPAZ4bt74BpTVx5zukbvipduDMk4R3mD1SIgxBSv1hD2ZjtMRj4pmJ/R54TryiVwMRd5rw3h1L0mYhRf265T41pdi9yNNp6BprJYYAu2pN5g/GLdXBTBjP2Eu79DwrjHCSxGO7z0SSDY4iB1NVjTC6RD+FsP4sy/7seZn3wGVOMT3SfY/XjH0vPQjcwPhlCpSb21xy2rQkMEl1K8=
I have a set of random points in 2D.. These points form a Delaunay
Triangulation...(which consists of random triangles)
I want to simplify the original mesh, discarding some of the original points
and create a new triangulation.. So that the new triangles that will emerge,
will be close to equilateral, forming an almost hexagonal grid..
At a first glance, I thought the solution had to do with centroidal voronoi
tessellation (CVT), but in this case the generator points are not part of
the original set...
--
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- [cgal-discuss] Create (almost) regural grid from random points, Tomil, 01/12/2016
- Re: [cgal-discuss] Create (almost) regural grid from random points, Sebastien Loriot (GeometryFactory), 01/14/2016
- Re: [cgal-discuss] Create (almost) regural grid from random points, Tomil, 01/14/2016
- Re: [cgal-discuss] Create (almost) regural grid from random points, Sebastien Loriot (GeometryFactory), 01/15/2016
- Re: [cgal-discuss] Create (almost) regural grid from random points, Simon Giraudot, 01/15/2016
- Re: [cgal-discuss] Create (almost) regural grid from random points, Tomil, 01/14/2016
- Re: [cgal-discuss] Create (almost) regural grid from random points, Sebastien Loriot (GeometryFactory), 01/14/2016
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