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Re: [cgal-discuss] Create (almost) regural grid from random points


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  • From: Tomil <>
  • To:
  • Subject: Re: [cgal-discuss] Create (almost) regural grid from random points
  • Date: Thu, 14 Jan 2016 11:14:46 -0800 (PST)
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I have a set of random points in 2D.. These points form a Delaunay
Triangulation...(which consists of random triangles)
I want to simplify the original mesh, discarding some of the original points
and create a new triangulation.. So that the new triangles that will emerge,
will be close to equilateral, forming an almost hexagonal grid..

At a first glance, I thought the solution had to do with centroidal voronoi
tessellation (CVT), but in this case the generator points are not part of
the original set...






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