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- From: 许春旭 <>
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- Subject: [cgal-discuss] Nef polygon traversal
- Date: Wed, 25 May 2016 16:45:47 +0800
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Hi all,
I'm using the "2D Boolean Operations on Nef Polygon"package. I;m wondering how the structure of the Nef Polygon is organized: I read the part of the manual about the Explorer but still not very clear, so I run a test program. Following is the piece of code creating a rectangle area (0.0, 4.5) x (0.0, 1.0)
Nef_polyhedron N1(Line(1, 0, 0), Nef_polyhedron::EXCLUDED);
Nef_polyhedron N2(Line(0, 1, 0), Nef_polyhedron::EXCLUDED);
Nef_polyhedron N3(Line(-1, 0, 4.5), Nef_polyhedron::EXCLUDED);
Nef_polyhedron N4(Line(0, -1, 1), Nef_polyhedron::EXCLUDED);
and following is the code that traverses the area:
Explorer tE = N5.explorer();
auto faceIter = tE.faces_begin(); ++faceIter;
for (; faceIter != tE.faces_end(); ++faceIter)
{
cout << "New Face: " << endl;
Explorer::Halfedge_around_vertex_const_circulator heIter(tE.halfedge(faceIter));
auto heStartIter = heIter;
CGAL_For_all(heIter, heStartIter)
{
if (tE.is_standard(tE.target(heIter)) || tE.is_standard(tE.source(heIter)))
{
auto p = tE.source(heIter)->point();
cout << CGAL::to_double(p.x()) << " " << CGAL::to_double(p.y()) << " --> ";
p = tE.target(heIter)->point();
cout << CGAL::to_double(p.x()) << " " << CGAL::to_double(p.y()) << endl;
}
}
}
I though at least one face should show all four edges of the rectangle, like this:
New Face:
0 1 --> 0 0
0 0 --> 4.5 0
4.5 0 --> 4.5 1
4.5 1 --> 0 1
, but the output is like this:
New Face:
New Face:
0 1 --> 0 0
0 1 --> 4.5 1
Where am I understanding it wrong? Thanks very much.
Best regards.
Chunxu Xu
Department of Computer Science and Technology
Tsinghua University
Beijing
People's Republic of China
- [cgal-discuss] Nef polygon traversal, 许春旭, 05/25/2016
- Re: [cgal-discuss] Nef polygon traversal, Narusaki, 05/25/2016
- Re: [cgal-discuss] Nef polygon traversal, Narusaki, 05/26/2016
- Re: [cgal-discuss] Nef polygon traversal, Narusaki, 05/25/2016
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