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Re: [cgal-discuss] Challenges getting good mesh quality when more than 1M nodes
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- From: "Sebastien Loriot (GeometryFactory)" <>
- To:
- Subject: Re: [cgal-discuss] Challenges getting good mesh quality when more than 1M nodes
- Date: Mon, 7 Aug 2017 09:13:43 +0200
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- Organization: GeometryFactory
On 08/04/2017 05:03 PM, Eggebrecht, Adam wrote:
Hello cgal-discuss,
Out lab is using cgal to generate dense meshes of human heads to model
photon propagation. Generally speaking, the meshes are very nice.
However, when the mesh sizes hit around 1,000,00 nodes, the meshes start
to exhibit problems with poor tetrahedral and open surfaces.
I am happy to provide more details, but wanted to first reach out to see
if this type of error has been observed by others and if there are
general fixes. We are generating meshes on Linux machines with >250GB
RAM (e.g., 1 computer is running CentOS 6.4 and has 8 Intel Xeon E5607
processors).
In general, the more nodes you have, the better the mesh should be.
About the poor quality tetrahedra I was thinking maybe it's a matter
of run time of the optimizer since the more vertices you have the more
time you need but the pb with open surfaces is strange.
I would advise to open a detailed issue on github [1] and we will look into it. You can post the link to the issue in the thread so that people
interested can follow the discussion.
Thanks,
Sebastien.
[1] https://github.com/CGAL/cgal/issues
Thank you,
Adam
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- [cgal-discuss] Challenges getting good mesh quality when more than 1M nodes, Eggebrecht, Adam, 08/04/2017
- Re: [cgal-discuss] Challenges getting good mesh quality when more than 1M nodes, Sebastien Loriot (GeometryFactory), 08/07/2017
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