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Re: [cgal-discuss] OpenGL problem in CGAL


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  • From: David Rochera <>
  • To:
  • Subject: Re: [cgal-discuss] OpenGL problem in CGAL
  • Date: Wed, 13 Jan 2021 16:32:51 +0100
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  • Ironport-phdr: 9a23:dI3zlxPuYKgUk9lii8cl6mtUPXoX/o7sNwtQ0KIMzox0K/zzp8bcNUDSrc9gkEXOFd2Cra4d26yO6Ou/ByRAuc/H7CldNsQUFlcssoY/p0QYGsmLCEn2frbBThcRO4B8bmJj5GyxKkNPGczzNBX4q3y26iMOSF2kbVImbuv6FZTPgMupyuu854PcYxlShDq6fLh+MAi6oR/eu8ULgoZuMLo9xxXGrnZKeuld2GdkKU6Okxrm6cq84Zxu/z5Mt/498sJLTLn3cbk/QbFEFjotLno75NfstRnNTAuP4mUTX2ALmRdWAAbL8Q/3UI7pviT1quRy1i+aPdbrTb8vQjSt871rSB7zhygZMTMy7XzahdZxjKJfpxKhugB/zovJa4ybKPZyYqXQds4cSGFcXMheSjZBD5uzYIsBDeUPPehWoYrgqVUQsRSzHhOjCP/1xzJSmnP6wa833uI8Gg/GxgwgGNcOvWzaotrvKqcSUP26x7TUwzXEc/xW2Sny6JLSfRs8pvyDQKhwcc3NxkkvCQzFlE+fpJf+MDyJzOsNtnKU7/ZgVe61jG4nsQ5xryGpy8wxhYbHmpgbxUrY9SVl3ok1P9u4RVZnbdOnDJddtj2XOo92TM48TW9muDs3xLICtJKmYiQHyZQqyRHBZ/GHbYWE/hLtWeSRLzp6mn5pZa+yiwi8/0WizOD3S8e60FFPriVfk9nMsGgA1wDN5cmIVvRx5Fyh2SqX2wDc6+FEPUA0lbfAJJI73rEwkZ8TvVzCHi/wgkX2jbWZel8q+uiy7ensf7bopoeEOoNqlg3zNr4il8+/DOgiLwQDXmqW9f682bH/+0DyXa9EgecskqbDtZDXPcQbqbC9Aw9Syosj7gywDzai0NgBmXkHIk9JdAuJj4XpJ13COv/4DfC4g1SjlDdk2erKMaHmApXINnTDkbHhcqhh60NE1gY/0dRS64hXB7wBOv7/R078ud7CAhI5LwC42+PnB8981oMaV2KPGKiZMKbKvFCV/OIvJPWDZI8LtzbnMfco/OXhgmMjll8YZ6apwZsXZGq/HvR8LEWVeWDsjcsZEWcWogo+S/Tnh0GNUTFJY3a+Rr8z5jAgCI26EIfDXZutjaea3Ca7G51WfnpJBkqNEXfubYWEWu0DZDicIs97wXQ5U6O8QdohyQ22r129jKF2K/LdvCwer5PqktZvoPbCkAk7sj1yAcPa2G6ESyR4n3gDWiQtj515ulF36kuG1f14n+BADo4UoOhYVx8zc5/a1e1zTd7oHRnQe8+AD1egTNLhCj44Spc9wsQFfl1mSOiklQ3J4ye6H+oVi6CTH85ztbnN2mD4Ycd70XfPkqc7yEI3R9NGcmygiKk4/AfaA8vFkl6Sir2xJpgbiSXC/WPGwWuVt1xDSyZxV7/EVDYRfBj4t9P8s2/LUb6iQY4gOQtM08fKfqdQbdbpgE9PbP3oMdHXf2L3nH2/U0XbjoiQZZbnLj1OlB7WD1IJxlhKoCS2cDMmDyLkmFrwSTxjEVW1PhHp+Oh67Xe1Fwo6klnMYEpm2L64vBUSgK7EEq9B7vc/oC4k7g5MMhOlxduPUIiKrANkdblcJ9Qn7wUfjDOLh0lGJpWlaptaqBsbegVzsVnp0kwsWI9LmM0jsHNsyxB9e/uV

Hi Maxime,

I tested one of the examples and now it works perfectly. Unfortunately, I tried the AABB_tree demo and it does not work yet, I get:

Using context  4 . 1 GL

QOpenGLShader::compile(Fragment): ERROR: 0:6: Invalid call of undeclared identifier 'texture2D'


*** Problematic Fragment shader source code ***

#version 150 

#ifdef GL_KHR_blend_equation_advanced

#extension GL_ARB_fragment_coord_conventions : enable

#extension GL_KHR_blend_equation_advanced : enable

#endif

#define lowp

#define mediump

#define highp

#line 1

uniform sampler2D texture;

in highp vec2 texc;

out highp vec4 out_color; 

void main(void) { 

out_color = texture2D(texture, texc.st);

} 



***

Compiling fragmentsource FAILED

QOpenGLShader::link: ERROR: One or more attached shaders not successfully compiled


linking Program FAILED

QOpenGLShader::link: ERROR: One or more attached shaders not successfully compiled


QOpenGLShaderProgram::attributeLocation(vertex): shader program is not linked

QOpenGLShader::link: ERROR: One or more attached shaders not successfully compiled


QOpenGLShaderProgram::attributeLocation(tex_coord): shader program is not linked

QOpenGLShader::link: ERROR: One or more attached shaders not successfully compiled



Similar warnings when using it and when closing the window:


Write setting... done.

QOpenGLVertexArrayObject::destroy() failed to restore current context



Best wishes,


David


On Wed, 13 Jan 2021 at 15:25, Maxime Gimeno <> wrote:
Hi, 
I updated my PR with a generalization of my fix to all demos, I hope it works now.

Maxime

Le jeu. 7 janv. 2021 à 16:28, David Rochera <> a écrit :
Thank you very much, Maxime! I've tested it and now the points and edges are perfectly displayed in the examples!

I don't know if it's important, but just let you know that when the Basic Viewer window is closed, the following line is still shown:

    QOpenGLVertexArrayObject::destroy() failed to restore current context


In addition, there may be some demos in which the 4.1 context still does not work... In particular, I tried the AABB_tree demo.

Best wishes,

David

On Thu, 7 Jan 2021 at 13:16, Maxime Gimeno <> wrote:
I made a PR to fix your specific issue : https://github.com/CGAL/cgal/pull/5336
If you don't want to wait for the next release, you can clone the branch and use it, it is based on CGAL-5.1

Le jeu. 7 janv. 2021 à 10:56, David Rochera <> a écrit :
Sorry, Sebastien, it was for CGAL version 5.1.1.

I downgraded because for the latest version, 5.2, I got an error message like the following when trying to compile the Polyhedron demo:

[  3%] Building CXX object CMakeFiles/demo_framework.dir/Viewer.cpp.o

/Users/drochera/Downloads/CGAL-David/Polyhedron/Viewer.cpp:1133:31: error: 

      too few arguments to function call, expected 2, have 1

    d->textRenderer->draw(this);

    ~~~~~~~~~~~~~~~~~~~~~     ^

/usr/local/include/CGAL/Three/TextRenderer.h:142:5: note: 'draw' declared here

    void draw(CGAL::Three::Viewer_interface* viewer, const QVector3D &scaler);

    ^

1 error generated.

make[2]: *** [CMakeFiles/demo_framework.dir/Viewer.cpp.o] Error 1

make[1]: *** [CMakeFiles/demo_framework.dir/all] Error 2

make: *** [all] Error 2


But this might be another different bug... (for the CGAL version 5.1.1 this error does not appear).

Best wishes.


On Thu, 7 Jan 2021 at 09:00, Maxime Gimeno <> wrote:
I opened an issue and I've been working on a fix since yesterday: https://github.com/CGAL/cgal/issues/5334

Le jeu. 7 janv. 2021 à 08:47, Sebastien Loriot <> a écrit :
What version of CGAL are you using?

Sebastien

On 1/5/21 8:47 PM, David Rochera wrote:
>> Hello, I'm new in CGAL and in this mailing list,
>>
>> I have been trying for many days to solve an OpenGL problem I have
>> when running some CGAL examples and demos but I could not solve it
>> yet. If some of you know the answer to this question I would be very
>> grateful. :)
>>
>> I'm using a fairly new Mac OS, where I have installed the last
>> versions of CGAL, Qt5 and many other optional libraries. The OpenGL
>> support was discontinued for Apple some years ago, so that my GL Core
>> version is up to 4.1. The problem is that after compiling and running
>> some CGAL examples and demos I get the warning:
>>
>> GL 4.3 context initialization failed.
>>
>> Using context  2 . 1 GL
>>
>>
>> This results in not being able to see vertices nor edges in the
>> Basic_viewer. I'm wondering how the 4.1 context could be set in order
>> to avoid such an issue. Looking at the CGAL Qt files, I can guess
>> that the 4.3 context is tried to be set and, if not found, the ES 2.0
>> context is displayed instead. Nevertheless, I guess there should be a
>> way to display the highest possible Mac OS context 4.1 because the
>> Polyhedron demo, for instance, works fine for me. If I run it, I can
>> see vertices and edges and indeed I get:
>>
>> Using context  4 . 1 GL
>>
>>
>> If the problem is regarding the OS, there should be many affected
>> CGAL users but I haven't found many people speaking about it in any
>> forum... so I don't know if I'm missing something.
>>
>>
>> Thank you very much and best wishes,
>>
>>
>> David
>>
>
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