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- From: Miguel Palhas <mpalhas@gmail.com>
- To: Samuel Thibault <samuel.thibault@ens-lyon.org>, Miguel Palhas <mpalhas@gmail.com>, starpu-devel@lists.gforge.inria.fr
- Subject: Re: [Starpu-devel] starpu_codelet must be global?
- Date: Tue, 30 Apr 2013 16:13:04 +0100
- List-archive: <http://lists.gforge.inria.fr/pipermail/starpu-devel>
- List-id: "Developers list. For discussion of new features, code changes, etc." <starpu-devel.lists.gforge.inria.fr>
I don't think so. I believe structs are defaulted to zero when no constructor is defined.
But what i meant is that i usually rely on constructor implementation rather than default behaviour for the language
On Tue, Apr 30, 2013 at 4:09 PM, Samuel Thibault <samuel.thibault@ens-lyon.org> wrote:
Miguel Palhas, le Tue 30 Apr 2013 16:07:48 +0100, a écrit :
> Oh, wasn't aware of that difference. Guess i'm too used to C++Well, I believe it's the same in C++ :)
Samuel
Cumprimentos
Miguel Palhas
- [Starpu-devel] starpu_codelet must be global?, Miguel Palhas, 30/04/2013
- Re: [Starpu-devel] starpu_codelet must be global?, Samuel Thibault, 30/04/2013
- Re: [Starpu-devel] starpu_codelet must be global?, Miguel Palhas, 30/04/2013
- Re: [Starpu-devel] starpu_codelet must be global?, Samuel Thibault, 30/04/2013
- Re: [Starpu-devel] starpu_codelet must be global?, Miguel Palhas, 30/04/2013
- Re: [Starpu-devel] starpu_codelet must be global?, Samuel Thibault, 30/04/2013
- Re: [Starpu-devel] starpu_codelet must be global?, Miguel Palhas, 30/04/2013
- Re: [Starpu-devel] starpu_codelet must be global?, Samuel Thibault, 30/04/2013
- Re: [Starpu-devel] starpu_codelet must be global?, Miguel Palhas, 30/04/2013
- Re: [Starpu-devel] starpu_codelet must be global?, Nathalie Furmento, 30/04/2013
- Re: [Starpu-devel] starpu_codelet must be global?, Samuel Thibault, 30/04/2013
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