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- From: Samuel Thibault <samuel.thibault@ens-lyon.org>
- To: Miguel Palhas <mpalhas@gmail.com>
- Cc: starpu-devel@lists.gforge.inria.fr
- Subject: Re: [Starpu-devel] starpu_codelet must be global?
- Date: Tue, 30 Apr 2013 17:16:29 +0200
- List-archive: <http://lists.gforge.inria.fr/pipermail/starpu-devel>
- List-id: "Developers list. For discussion of new features, code changes, etc." <starpu-devel.lists.gforge.inria.fr>
Miguel Palhas, le Tue 30 Apr 2013 16:13:04 +0100, a écrit :
> I don't think so. I believe structs are defaulted to zero when no
> constructor
> is defined.
Really? My tests show it's not zeroed:
#include <stdio.h>
struct t {
int i;
int j;
};
int main(void) {
struct t t;
printf("%d\n", t.i);
}
prints random values when built as a C and as a C++ program.
> But what i meant is that i usually rely on constructor implementation rather
> than default behaviour for the language
Right.
Samuel
- [Starpu-devel] starpu_codelet must be global?, Miguel Palhas, 30/04/2013
- Re: [Starpu-devel] starpu_codelet must be global?, Samuel Thibault, 30/04/2013
- Re: [Starpu-devel] starpu_codelet must be global?, Miguel Palhas, 30/04/2013
- Re: [Starpu-devel] starpu_codelet must be global?, Samuel Thibault, 30/04/2013
- Re: [Starpu-devel] starpu_codelet must be global?, Miguel Palhas, 30/04/2013
- Re: [Starpu-devel] starpu_codelet must be global?, Samuel Thibault, 30/04/2013
- Re: [Starpu-devel] starpu_codelet must be global?, Miguel Palhas, 30/04/2013
- Re: [Starpu-devel] starpu_codelet must be global?, Samuel Thibault, 30/04/2013
- Re: [Starpu-devel] starpu_codelet must be global?, Miguel Palhas, 30/04/2013
- Re: [Starpu-devel] starpu_codelet must be global?, Nathalie Furmento, 30/04/2013
- Re: [Starpu-devel] starpu_codelet must be global?, Samuel Thibault, 30/04/2013
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