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Re: [Starpu-devel] starpu_codelet must be global?


Chronologique Discussions 
  • From: Samuel Thibault <samuel.thibault@ens-lyon.org>
  • To: Miguel Palhas <mpalhas@gmail.com>
  • Cc: starpu-devel@lists.gforge.inria.fr
  • Subject: Re: [Starpu-devel] starpu_codelet must be global?
  • Date: Tue, 30 Apr 2013 17:16:29 +0200
  • List-archive: <http://lists.gforge.inria.fr/pipermail/starpu-devel>
  • List-id: "Developers list. For discussion of new features, code changes, etc." <starpu-devel.lists.gforge.inria.fr>

Miguel Palhas, le Tue 30 Apr 2013 16:13:04 +0100, a écrit :
> I don't think so. I believe structs are defaulted to zero when no
> constructor
> is defined.

Really? My tests show it's not zeroed:

#include <stdio.h>
struct t {
int i;
int j;
};

int main(void) {
struct t t;
printf("%d\n", t.i);
}

prints random values when built as a C and as a C++ program.

> But what i meant is that i usually rely on constructor implementation rather
> than default behaviour for the language

Right.

Samuel





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