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[cgal-discuss] Surface Meshing


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  • From: Philipp Jenke <>
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  • Subject: [cgal-discuss] Surface Meshing
  • Date: Sun, 13 Apr 2008 16:21:50 +0200

Hi Pierre,

Polygon soup is ok, but perfect would be a vertex list and three indices for each triangle (shared vertex for all adjacent triangles).

Thanks,
Philipp




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