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Re: [cgal-discuss] Triangulation 3D (I'm SORRY that I forgot to change the subject)


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  • From: Manuel Caroli <>
  • To:
  • Subject: Re: [cgal-discuss] Triangulation 3D (I'm SORRY that I forgot to change the subject)
  • Date: Tue, 06 May 2008 14:38:45 +0200

Hui DING wrote:
Thanks, but yes, I've already seen that, I am just wondering what every number stands for. for example: 5 1 3 6, I cant see what do they mean(I hope maybe I could understand this chapiter more and quicker if I know those numbers )?
Vertices and cells are indexed. These numbers determine the cell/vertex in question, see below:

11 - the number of cells
5 1 3 6 - Cell containing vertex 5, 1, 3 and 6. (note that the order matters)
1 2 3 4 - ?
2 0 3 4 - ?
2 1 0 4 - ?
1 3 2 0 - ?
0 1 3 5 - ?
6 1 3 4 - ?
0 5 3 4 - ?
0 1 5 4 - ?
5 1 6 4 - ?
5 6 3 4 - last cell (11 cells as written above)
6 10 9 5 - This is the neigboring relation. The 1st cell (cell 0) has the cells 6, 10, 9, and 5 as neighbors.
2 6 3 4 - ?
7 1 3 4 - ?
8 2 1 4 - ?
2 3 5 1 - ?
0 7 8 4 - ?
1 10 9 0 - ?
10 2 8 5 - ?
9 7 3 5 - ?
6 10 8 0 - ?
6 7 9 0 - ?

And also another question, does the number of cells change? so for one same 3D object, the triangulation changes everytime when we re-construct it?
If you are computing a Delaunay or regular Triangulation of a non-degenerate point set, then this is uniquely defined. Therefore the resulting triangulation is always the same. Even if the point set is degenerate CGAL gives you always the same triangulation.
If you are not computing a Delaunay or regualar triangulation then it depends on the order in which you insert the points.

Note that the indices as written above can change of course.

Best

Manuel



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