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Re: [cgal-discuss] PSLG 2D Delaunay Triangulation


Chronological Thread 
  • From: panayiotis foteinos <>
  • To: Olivier Devillers <>
  • Cc:
  • Subject: Re: [cgal-discuss] PSLG 2D Delaunay Triangulation
  • Date: Fri, 3 Apr 2009 13:55:06 -0400
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Thank you.

There is something else I do not quite understand. Could you explain how I
can
orient an infinite triangle?

Why the predicate orientation(infinite_vertex()->point(), Point(0,0),
Point(0,6)) gives -1 (CLOCKWISE), but the test
orientation(infinite_vertex()->point(), Point(1,0), Point(0,6)) gives 1
(COUNTERCLOCKWISE) ?

Regards,
Panagiotis Foteinos

On Friday 03 April 2009 03:39:47 Olivier Devillers wrote:
> panayiotis foteinos a écrit :
> > -----> is this because the resulting mesh does not triangulate the convex
> > hull
>
> yes
>
> (see the source of is_valid in Triuangulation_2.h)
>
>
> either you only use the is_valid of the tds (do not check orientation
> of triangles)
> either you rewrite your own is_valid keeping the geometric check only
> fot finite triangles.





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