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- From: Ben Supnik <>
- To:
- Subject: Re: [cgal-discuss] How to improve the speed of polygons offsetting in CGAL?
- Date: Mon, 30 Aug 2010 11:34:54 -0400
Hi Y'all,
Fernando would be the expert on computation time, but...if the goal is an offset, an alternative to a straight skeleton would be to do a 'buffer' type operation, e.g. construct the offset curves piece-wise, dump them in an arrangement, and use the arrangement to find the interior.
cheers
Ben
Fernando Cacciola wrote:
Hi,
Can you try building CGAL and your code with the following macros defined:
_SECURE_SCL=0
NDEBUG
That running time you are reporting looks 10 times slower than it should.
Best
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Developer mailing list:
- [cgal-discuss] How to improve the speed of polygons offsetting in CGAL?, 罗恒, 08/28/2010
- Re: [cgal-discuss] How to improve the speed of polygons offsetting in CGAL?, Fernando Cacciola, 08/30/2010
- Re: [cgal-discuss] How to improve the speed of polygons offsetting in CGAL?, Ben Supnik, 08/30/2010
- Re: [cgal-discuss] How to improve the speed of polygons offsetting in CGAL?, Fernando Cacciola, 08/30/2010
- Re: [cgal-discuss] How to improve the speed of polygons offsetting in CGAL?, Ben Supnik, 08/30/2010
- Re: [cgal-discuss] How to improve the speed of polygons offsetting in CGAL?, Fernando Cacciola, 08/30/2010
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