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- From: Qianqian Fang <>
- To:
- Cc: Marc Downie <>
- Subject: Re: [cgal-discuss] 2D contour skeletonization
- Date: Wed, 08 Feb 2012 17:20:29 -0500
On 02/08/2012 05:00 PM, Marc Downie wrote:
I suspect that you'll get better results if you simply flatten your B-splines into polygons and hand those to Straight_skeleton_2.
hi Marc
From the online documents, it appears that a straight skeleton
generates line segments connecting to corners, which are not
desired in my case. Did I understand it correct?
Qianqian
Marc.
- [cgal-discuss] 2D contour skeletonization, Qianqian Fang, 02/04/2012
- Re: [cgal-discuss] 2D contour skeletonization, Sebastien Loriot (GeometryFactory), 02/06/2012
- Re: [cgal-discuss] 2D contour skeletonization, Qianqian Fang, 02/08/2012
- Re: [cgal-discuss] 2D contour skeletonization, Marc Downie, 02/08/2012
- Re: [cgal-discuss] 2D contour skeletonization, Qianqian Fang, 02/08/2012
- Re: [cgal-discuss] 2D contour skeletonization, Marc Downie, 02/08/2012
- Re: [cgal-discuss] 2D contour skeletonization, Qianqian Fang, 02/08/2012
- Re: [cgal-discuss] 2D contour skeletonization, Marc Downie, 02/08/2012
- Re: [cgal-discuss] 2D contour skeletonization, Qianqian Fang, 02/08/2012
- Re: [cgal-discuss] 2D contour skeletonization, Sebastien Loriot (GeometryFactory), 02/06/2012
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