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Re: [cgal-discuss] an issue about the u/v parameter for vertex after mesh generation for surface‏


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  • From: "Sebastien Loriot (GeometryFactory)" <>
  • To:
  • Subject: Re: [cgal-discuss] an issue about the u/v parameter for vertex after mesh generation for surface‏
  • Date: Fri, 07 Nov 2014 10:38:55 +0100
  • Organization: GeometryFactory

On 11/07/2014 10:16 AM, hmzhangmin wrote:
Hi Sebastien,

Thanks very much for your reply.
I have read the document just now.

In my understanding, we can construct an AABB tree for the mesh which we
generated for a 3D surface, then we can call
AABB_tree::closest_point_and_primitive which takes the point of each vertex
as input. Now we get a Point_and_primitive_id object, the returned point
will have the same coordinates with the input point, because all the vertex
in a triangle mesh lies on the original 3D surface.
Also a primitive ID is returned, from this ID we know the facet which just
contains the input vertex.

So, we still don't know the u/v parameter of each vertex in the original
surface.

Maybe I don't get what you mean by u/v. I though it was the parametric coordinates on the original surface (given a parametrization of the original surface). If you have a points on the original surface then you get the u/v.

Sebastien.


In OpenCascade, we can call a function to generate triangle mesh for a 3D
surface, the result contains an array which stores coordinates for all
vertexes, it also contains an array which stores all the u/v parameter pair
for all vertexes.

I'm not sure whether my understanding is right or not, please correct it

Thanks very much,
Min



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