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Re: [cgal-discuss] Properly oriented Polyhedron_3 vertex normals for rendering with OpenGL
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- From: Zhe Cao <>
- To:
- Subject: Re: [cgal-discuss] Properly oriented Polyhedron_3 vertex normals for rendering with OpenGL
- Date: Thu, 21 Apr 2016 14:17:20 -0700 (PDT)
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Hi Petros,
I am also trying to compute the normal of a polyhedron_3 mesh at each
vertex. And I've tried using compute_vertex_normal function you mentioned
here, but I got NaN value. Here is my code:
typedef CGAL::Simple_cartesian<double> Kernel;
typedef CGAL::Polyhedron_3<Kernel> Polyhedron;
for (Vertex_iterator v_it = polyhedron.vertices_begin(); v_it !=
polyhedron.vertices_end(); v_it++){
Kernel::Vector_3 v_n = compute_vertex_normal<Polyhedron::Vertex,
Kernel>(Polyhedron::Vertex(v_it->point()));
}
Could you tell me which part is wrong here? Thank you very much.
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- Re: [cgal-discuss] Properly oriented Polyhedron_3 vertex normals for rendering with OpenGL, Zhe Cao, 04/21/2016
- Re: [cgal-discuss] Properly oriented Polyhedron_3 vertex normals for rendering with OpenGL, Sebastien Loriot (GeometryFactory), 04/22/2016
- Re: [cgal-discuss] Properly oriented Polyhedron_3 vertex normals for rendering with OpenGL, Zhe Cao, 04/23/2016
- Re: [cgal-discuss] Properly oriented Polyhedron_3 vertex normals for rendering with OpenGL, Petros Kataras, 04/24/2016
- Re: [cgal-discuss] Properly oriented Polyhedron_3 vertex normals for rendering with OpenGL, Zhe Cao, 04/23/2016
- Re: [cgal-discuss] Properly oriented Polyhedron_3 vertex normals for rendering with OpenGL, Sebastien Loriot (GeometryFactory), 04/22/2016
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