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Re: performance of 3D-Booleans


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  • Subject: Re: performance of 3D-Booleans
  • Date: Fri, 17 Aug 2007 21:58:21 +0200

Hi,

Let me share some of my performance numbers; I hope this opens up the
discussion.

I have a small prototype that calculates triangle-triangle intersections.
If my initial points have 8 significant digits, I can calculate
170K intersctions per second using extended arithmetic operations. The
results of the intersections will be stored as exteded precision rational
numbers. (That is, the results of the numerator and denominator require more
than 64 bits each.)

Does anyone have any performance numbers to share?

Thanks,
Carlos



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