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Re: Re: [cgal-discuss] Bug in 3 Planes intersection?


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  • From: Christophe Delage <>
  • To:
  • Subject: Re: Re: [cgal-discuss] Bug in 3 Planes intersection?
  • Date: Mon, 10 Sep 2007 15:28:12 +0200

On Mon, Sep 10, 2007 at 03:08:01PM +0200,

wrote:
> This is not a robustness problem, there is no comparison involved. I
> just get point (it being a point is certain) which is wrong.

It'not unsual to have round-off errors when computing things in floating
point. The computed intersection being slightly off, or different if you
change the order of the planes are not surprising.

But maybe there is a bug and the computed intersection is much too far
from the planes than it should. It would really help if you could give
an example with three planes showing your problem.

--
Christophe



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