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[cgal-discuss] Problems with a 3D Triangulation


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  • From: Juan Carlos Lopez Alfonso <>
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  • Subject: [cgal-discuss] Problems with a 3D Triangulation
  • Date: Tue, 25 Oct 2011 12:58:54 +0200

Hi:

I have two questions related with a 3D triangulation using exclusively CGAL:

I have a List of Points (std::list<Point> L;;) with exactly 3278828
points and I have created a Triangulation using this constructor
(Triangulation T(L.begin(), L.end());) with the above mentioned list
of points. My first quation is, Why my triangulation have less points,
exactly 3261840 when I call this function (size_type vertices =
T.number_of_vertices();)? The second is related with the time of
computation, my triangulation delay 3.4 hours in a normal portatil, Is
it normal?

Best regards and waiting for any comments or answers
Juan Carlos



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